![]() ![]() ![]() ![]() The maps lack verticality and obstacles, or anything that may be exploited when fighting Aragami. Each map is a series of narrow paths punctuated by the odd open space. Players will spend the most time out in the field, exploring a couple of linear maps that are near-identical in how they’re navigated. Every step of the way, God Eater 3 flaunts its shallow exploration of “serious” themes regarding discrimination and free-will, but uses said themes for nothing other than as a light garnish to hide the story’s glaring flaws. The story sells itself as a character-driven epic, but is without any strong characters. Out in the field, players face down what feels like twice as many Aragami as necessary in a lazy attempt to spread out the story beats. In such an exposure-heavy game, the lack of context for hunts is surprising. After a hunt, the mission assignment desk will remind players that various NPCs need your attention, marking the start of a short, but rather inconvenient game of hide-and-go-seek as you search the three floors of your Caravan ship for correct NPC to talk to. Between hunts, players can expect a big helping of exposure dialogue with a side of filler text to read. The narrative of God Eater 3 plays out like any other in the series, this time featuring a new cast of two-dimensional archetypes eager to step into the shallow shoes of their predecessors. That’s a win for humanity, but a substantial blow for any potential gameplay developments. On top of being stronger than your average God eater, AGE units are resistant to the Ashlands’ toxicity, nullifying the threat of the Ashlands completely. In response to the rising threat of the Ashlands, humanity creates their own weapons in the form of special Adaptive God Eaters. The game takes the lessons learned from its predecessors and proceeds to do absolutely nothing with them.įrom the ever-growing Ashlands comes a new breed of Aragami known as the Ashborn-monstrously strong beings that thrive in the Ashlands’ toxic environments. God Eater 3 continues the series tradition of blending together lackluster progression, melodramatic storytelling, outdated visuals, and one-note combat to create tepid Monster Hunter clones. New Aragami, but the same old tricks it seems. ![]()
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